![]() ![]() The esoteric liner-notes lore about hell and demons that served as flavor in the original game were there but not to be taken too seriously unfortunately, they are the center point of the sequel's narrative design. Doom Eternal, by way of contrast, pushes the personality of the first game to its breaking point, with little added on top of it. It was the perfect game for being mad at your boss. That's what made Doom so special in 2016: not just that it was a thrilling action game, but that it felt like a clever, often funny descent into hell by way of corporate greed and irresponsibility. The deranged corporate messaging from the company itself, which slowly devolved from standard pablum to the demented ravings of a death cult. ![]() The game excelled at tiny moments of characterization and mood that gave flavor to the action: the Doom Slayer, casually breaking the energy company's things and ignoring the man in charge. Here you were, a silent avatar of rage, but held under lock and key by an amoral energy company and forced to fight demons, not just for the joy of fighting demons, but to combat an invasion caused by someone else's incompetence and greed. But it was a story exceptionally well told. ![]() ![]() Its minimal characters weren't exceptionally interesting the conceit, of an energy company mining hell itself for power, is both too on-the-nose and, somehow, in the era of climate change, not on-the-nose enough. It was not, all told, an exceptionally clever or original story. But it's an underrated factor in why 2016's reboot worked so well. Not that story has ever been the most important factor in a Doom game. It bounces around dimensions rapidly and key narrative information is often conveyed through overwrought lore entries. Once ensconced, the plot doesn't get much better. For those who were interested in the story of the last game and would like to connect the two, it plays as though several chapters have been skipped. Which is an early indication of the problems at the core of Doom Eternal: hell priests? Who? What? It feels like immediate whiplash, as if you've been thrust into a story that's already half over with no clear indication of how you arrived. He's part of a triumvirate that, if not stopped, will usher in the complete destruction of the planet. As the Doom Slayer-a mythic hunter of demons, shotgun always in hand-you're hunting down a hell priest in a fortress above a ruined, monster-infested Earth. It's immense, messy, and, unfortunately, not nearly as good as the original.ĭoom Eternal, which comes out Friday for PC, PlayStation 4, Xbox One, and Google Stadia, begins with a disorienting immediacy. And the story has gone full maximalist, a Heavy Metal short that spans 15 hours. There are more enemies, more weapons, more elements in the sandbox of combat. Instead of Mars, it's the entirety of human civilization that is under siege by demons from hell. The soul of the universe hangs in the balance.Doom Eternal is that sequel, and it immediately sets to work upping the ante. Now rally the scattered Sentinel armies, lay siege to the last bastion of Hell, break through the fortress walls, and face the Dark Lord himself. You denied the gods and awoke an ancient evil. Battle your way back to Urdak and decide the fate of the cosmos. The legions of Hell have razed the heavens, threatening to expand across dimensions. Your war is not over… slaying the Kahn Maykr left an imbalance of power in the cosmos that threatens all of creation. is you.Įxperience the ultimate combination of speed and power in DOOM Eternal - the next leap in push-forward, first-person combat.Īccess to two campaign expansions - The Ancient Gods - Part One and Part Two - for the critically acclaimed DOOM Eternal. Become the Slayer in an epic single-player campaign to conquer demons across dimensions and stop the final destruction of humanity. This product entitles you to download both the digital PS4™ version and the digital PS5™ version of this game. ![]()
0 Comments
Leave a Reply. |